SDEF
//
// The file declaration section
//
path models/informgun
origin -5 4 2
scale 1.5

// Base Model
asrifle_base.sbm

// Skins
normal	   asrifle_base.tga

// Normal Animations
fire1	   asrifle_fire.sam
idle1	   asrifle_idle1.sam
idle2	   asrifle_idle2.sam
idle3	   asrifle_idle3.sam

//
// Define model group areas
id 200 group weapon bone barrel 0 180 90
id 210 group weapon bone eject


//
// The initialization section
//
!init:
//
// Define the animation sound references
//
client aliascache snd_fire1 "weapons/informer/mix2.wav"

//
// The main section
//
!main:
//
// Define the client/server animation references
//

client fire1 first randomsound snd_fire 1
server fire1 first shoot

